Other plunder mitigation techniques include Tavern Shield, not having plunderable buildings, Collect On Time (see my signature, everyone take a drink), manipulating Hood Position, getting unplunderable Goods sources, assuring buildings are Motivated, and putting up the best possible defending army.Įxcept for the first two, none of these are foolproof, but combined they reduce plundering to a rare nuisance instead of an aggravating slow down of city advancement. The player didn't ask for alternate solutions, the forum didn't provide alternate solutions. Where this player and the forum failed here? Happily the player was smart enough to run that idea by someone to see if it was a good idea. They just stopped at the first solution that came to mind. They were looking at the problem in the right way, by not having anything to plunder they can't be plundered. At the same time, any buildings that have been motivated cannot be plundered. And you are stealing the production from them, So, great buildings, cultural buildings, decorations, and roads cannot be plundered. The OPs suggestion of stopping all production to prevent the loss of some production is even worse then getting plundered multiple times per day. Only certain buildings those that can be collected can be plundered.
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